Monday, September 15, 2014

X-Men 8: Games of Future's Past Development

The end is nigh!  For the quarter that is.  This week will be the last official gathering of the G-Dev crew for the quarter.  Happy shout out for those of you taking final review. 

Last meeting was very productive.  We were able to come up with a rough timeline for work to be done by next quarter.  That's right, work never ceases.  A dropbox was created so that we may continue to share our work over the technological Ether.  Our merciless overlords have decreed that this is what shall be done:

2D:  By the end of the quarter have all the all the turnarounds done and in the Dropbox.  Have the poster for the club done and ready for review.  Over the break check the drop box for UVW's of the models to texture.  Next quarter be prepared for model and environment texturing.

3D:  Over the break complete all character models from turnarounds.  Unwrap and rig models.  Next quarter be prepared for animating models.

Programmatons:  By next quarter we have been promised that selection/grouping, movement, and character behaviors will be done and flawlessly perfect.

It's exciting to have such clear goals set for us and we will endeavor to keep up the good work.  Remember to come to the last meeting this week so we can clear up any confusion about who's doing what, what's doing whom, and to get the dropbox information.

Everyone have a relaxing (and INDUSTRIOUS) break and I will post again sometime over the interim when we have some good work to show.

- Andrew Fuller, V.P.

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