Open on the icy world of Hoth... strike that, our second meeting of the G Dev Club (2.5 counting the programmer gathering) has given us new and exciting...news.
We have finally settled on a time and place that unites artists and programmers together. Thursdays at 11:00 a.m. in room 901 will be our rendezvous point, hopefully our final one. Please write down any complaints with this time and location and put them in the trash bin.
News from our glorious leader, President Nate: "I have been in communication with the individual orchestrating the most impressive Game Of Thrones mod for the game Mount and Blade. He has agreed to let us do some 3d assets for the continuing improvement of the mod. For any 3D modellers this is a good way to get your name on some credits and fluff your resume. Any modellers interested please contact me."
Very nice, alright, on to business. Game concepts were reread, pitches made, votes were taken, and a last minute pitch swept the tally and landed a project in our To Do bin. The general gist is letting a player control a small horde of zombies, directing their path around obstacles and into survivors using either a draw a path method or the drag and Bézier curve method exhibited during the club meet. We still have many of the mechanics to hash out for the game like camera angle and control methods but we have started down the long and lonesome road of game development.
We will be meeting this Thursday, July 31st , for a double whammy week of G-Dev. Please try to think about game mechanics, styles, and concepts for...I think we called it Zombie Pathfinder (Name in Progress), but do not try to pitch new game ideas. We are committed, we got the diamond ring and everything. Happy hunting and we will meet again soon!
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