Tuesday, July 29, 2014

G Dev Strikes Back!

Open on the icy world of Hoth... strike that, our second meeting of the G Dev Club (2.5 counting the programmer gathering) has given us new and exciting...news.

We have finally settled on a time and place that unites artists and programmers together.  Thursdays at 11:00 a.m. in room 901 will be our rendezvous point, hopefully our final one.  Please write down any complaints with this time and location and put them in the trash bin.

News from our glorious leader, President Nate: "I have been in communication with the individual orchestrating the most impressive Game Of Thrones mod for the game Mount and Blade.  He has agreed to let us do some 3d assets for the continuing improvement of the mod.  For any 3D modellers this is a good way to get your name on some credits and fluff your resume.  Any modellers interested please contact me."

Very nice, alright, on to business.  Game concepts were reread, pitches made, votes were taken, and a last minute pitch swept the tally and landed a project in our To Do bin.  The general gist is letting a player control a small horde of zombies, directing their path around obstacles and into survivors using either a draw a path method or the drag and Bézier curve method exhibited during the club meet.  We still have many of the mechanics to hash out for the game like camera angle and control methods but we have started down the long and lonesome road of game development.

We will be meeting this Thursday, July 31st , for a double whammy week of G-Dev.  Please try to think about game mechanics, styles, and concepts for...I think we called it Zombie Pathfinder (Name in Progress), but do not try to pitch new game ideas.  We are committed, we got the diamond ring and everything.  Happy hunting and we will meet again soon!

Tuesday, July 22, 2014

The Beginning of A New Era

Welcome one and all to the first meeting of The G Dev Club!  We are excited to say that the turnout was excellent, the proposals grandiose, and the plans for world domination have been laid.  Here is the roster of the club so far along with a list of the members super powers:

Derek Dijkerman - Rigging, Modelling
Pawel Siebiatynski - Animation, Sound, Gore!
Logan Walker - 2D
Jacob Redeker - 2D, Character Concept
Alain Bruno - Programer
Obasi Mba - Programer
Michael Scott - Programer
Nate Kilfoil - Levels, Environment
Andrew Fuller - 3D Modelling
Mrs. Manis - Professor
Dr. Fouad - Professor

For once in AIW's history, all of the branches of the school have united to form a force to be reckoned with.  With the might of ancestral artistry on our side we embarked on a journey of epic proportions, one to create an original, fun, and soon to be world-played video game.  Here is what was decided at the first meeting:

Meeting times will be twice a week to accomodate more students.  We recomend that you attend at least one a week.  The meeting times are 5:00pm Tuesdays in the Cintiq Lab and 2:00pm Wednesdays in room 1016.  This blog will keep the two meetings communicating with each other.

The other decisive decision decided was that we are making a cellphone app game in Unity.

There are still many decisions that need to be voted on. We need to come up with an original game concept to create, publish, and conquer the world...or just create and publish.  If you feel strongly about an idea, make up a clear pitch and bring it to the next meeting and it will be voted upon.  A few of the ideas we came up with on the first class were:

A 3d sports based grenade game using trajectories and pull and release mechanisms.  The theme will be using baseball, soccer, or basketball skills to lob grenades at incoming tanks and soldiers.

A galaga/asteroids remix.

Doodle simulator.

A randomly generated dungeon crawler where the point of the game is to kill, loot, and increase the stats and armor of a hero to show off to fellow nerds.

A game where you build up cities to feed/let get destroyed by a pet godzilla/kaiju.

A tactical, strategy, building, game like clash of clans/boom beach but with a drug lord motiff.

Creating Game of Thrones assets for a mod of the game Mount and Blade. 

A game based of the tv show where contestants must contort their bodies to fit through a rapidly approaching wall with odd holes in it.

And these are just a few!  If you have a great idea that was disrespected and left off this list make sure you come up with a convincing pitch and bribe your fellow clubmates for next class.  The goal of the G Dev Club is to send our finished project to the likes of Steam Greenlight or the Unity Store to have it uploaded to a worldwide market.  This is your chance to become famous, Carpe G Dev!

- Andrew Fuller, V.P.